The Blackwind | |
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a swarm of Decepticon Insecticons reported to have been terrorizing a subway line. | |
Type: | Swarm |
Skill: | Brawl (4) |
Defense: | 2 |
Wounds: | ºººº |
Powers: | Dispell |
Powers: | Body Drain |
Weakness: | Electricity |
Action Pool: | 10 [max] 10 starting |
Strike Pool: | 3 [start] |
Charge Pool: | 2 [start] |
Roadspike | |
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An infamous Decepticon whose S.M.M is that of the abandoned Subway Train The Westonbridge Lit., At large since 2007. | |
Type: | Individual |
Skill: | Brawl (3) |
Defense: | 5 |
Wounds: | ºººº |
Powers: | Leap Attack |
Powers: | S.L.O. virus |
Weakness: | Frost |
Action Pool: | 10 [max] 10 starting |
Strike Pool: | 10 [start] |
Charge Pool: | 3 [start] |
The Story:
Opening Scene
Night, below the frayed edges of a sprawling metropolis. The subway lines that once served to build massive understructure to this city are now dormant from years of minimum activity. Still, as with all places built for human habitation, a few souls still cling to the routines that once guided the hustle and bustle of a long-since crowded way of life. There is a hot dog vender, serving dinner to a mother and her child. The local subway security officer at watch on a beat nearly abandoned. And a busker playing for enough dimes to get in line behind the family and buy a hot dog of his own. It's quiet, for a subway station.
But what comes echoing up from the darkness is not the sound of a train. It is first the sound of footsteps, hard and panicked, a frenzied run. Rushing toward the platform, eyes bloodshot and wild, a derelict man, late in his years, dressed in rags, lunges to crawl up toward the handful of people, looking for safety. Each respond in their own, watching with confusion that turns to horror as they realize his pants are shredded from the knees down, and his legs look like they have been through a lawnmower.
Someone tries to say something, someone tries to do something. But their efforts are muted by the rising sound of buzzing as it fills the dark tunnel to their left and right. Only as the security officer closes in on the vagabond does he realize the man is crawling with dog-sized hornets…robotic hornets.
The mother screams. The buzzing grows louder. And as each attempts to flee…somewhere in the distance…the train grows closer…
Blackwatch HQ: 19:08 hours
Emergency lights activate! Klaxons blare! Emergency action is required! From out of the safety and secrecy of the Blackwatch Headquarters four special agents, the decendants of Cybertron, explode into the night, converging on the scene…
Foxfire veteran of an ageless war, and shivering silhouette on the stars, blasts out of the East Side River and into the cloudy night.
Overcharge supersonic and dedicated to his teamates, like a blur slices a nearly impossible course through the gridlock of traffic westbound on the bridge.
Showdown dormant and steadfast, rumbles to life, flashing his phosphorescent headlights and tearing into the night.
Piledriver ever on patrol, watching the city, switches off his holographic cover, and almost crackles with blue energy in sudden pursuit.
The subway is abandoned, the station empty save for the hazmat suits and a single black clad individual. Agent Graves, ex-liaison to the military for Blackwatch, smokes the first of many cigarettes, mulling over the details in his head for the hundredth time. As if responding to his frustration, a friggin' jet flys down the tunnel and transforms into a 14' tall robot. He is joined, within moments, by his teammates.
The witnesses have been briefed or dealt with. But the issue is not covering up the Decepticon tracks. The problem is that they left them. A brood of Insecticons, attacking homeless people within the abandoned lines that run south and deeper into the substructure of the City, have retreated to the shadows. Graves looks at his greatest allies in the fight against such villainy.
"It's up to you to get in there and put an end to this."
There is no question. Piledriver, unofficial Team Leader, turns to his companions, "Autobots! Transform and Roll Out!"
Thetacorp Metro Quarry: 19:29 hours
The tunnels divide into four parallel tracks here, each a level above the other, moving toward a massive open chamber built into the bedrock below the suburbs above. The four Autobots, wary, travel together at first. But as the walls grow closer, the threat suddenly emerges.
Blackwatch Code ID Blackwind was not escaping to a hive somewhere in the abandoned parts of this railway. They were baiting a trap. Our heroes are only a little surprised to find the walls suddenly closer than comfortable are in fact a holonet scan created by the dread hornets. The illusion drops, and the tunnel becomes a maelstrom of machinegun fire and buzzing.
Escaping to the highest route, Showdown blasts through the decepticon threat in his Audi form, finally emerging at the highest open dockway, riding out over the edge, leaving a trail of mines in his path, as he cascades a rain of fire down to the lowest grounds of the quarry. Just behind him Foxfire transforms and unsheaths his frigid sabers, freeze-hacking his way through the blackwind. Just below that the lightning quick reflexes of Overcharge carry him through the bugs, through an abandoned traincar, and into the quarry so that the hornets are destroyed by his gunfire.
Only Piledriver is the first to notice that the battle is going to easy. Indeed, as they regroup on the ground, nursing their light wounds for a brief moment, his friend, Foxfire, says out loud, "All too easy."
As if in answer the lowest railway, covered in an ancient monorail from before the closing of the quarry, lurches…then crawls forward…and then Transforms…
Roadspike, high on the Blackwatch Most Wanted list, sprouts four arms and a serpentine body that stretches the height of the quarry's open chamber. All four at once trade blows with the beast, leaving words for their report after the fight is won. Each in turn is cast into the stone and machinery as the lashing attacks of their prey stretch their physical limits and jar their sensors with blunt force attacks. Foxfire and Overcharge manage to save the entire facility from collapse, and, in turn, rescue the suburban housing just a mile above, at a cost of some trauma to Foxfire's frame. In the end our heroes manage to pierce the armor that Roadspike had grafted from the mining cars, weakening his defenses, and literally blasting him in two.
Graves is a grin when the four return, and their new adversary put into the trophy chamber and taken from the Wanted watch.
Observations
Wow: Even with Defense of 5 and four wound circles, Roadspike basically held his own then died. Four well put together characters are a hoss threat in this game.
Also: Everything these guys do is 100% solid gold.
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