TMNT Prime: New Powers

Passive Powers

Agile Defense
Your character’s defense counts as 2 points higher against speed-based strikes.

Bracing Defense
Your character’s defense counts as 2 points higher against strength-based strikes.

Flawless Defense
Your character’s defense counts as 2 points higher against precision-based strikes.

Inflamed Passion
Increase the number of charge dice granted by your Passion by 1.

Charge Powers

Army of One
Type: Strike
Cost: 3 Charge Dice
Effect: This strike is now speed-based. You gain 4 bonus dice to roll in this strike against a swarm, 3 against a squad, or 2 against an individual. Army of One cannot be combined with strength- or precision-based powers and special training effects.

Efficient Force
Type: Strike
Cost: 3 Charge Dice
Effect: This strike is now precision-based. You gain 4 bonus dice to roll in this strike against a swarm, 3 against a squad, or 2 against an individual. Efficient Force cannot be combined with speed- or strength-based powers and special training effects.

Pinpoint Weakness
Type: Strike
Cost: 3 Charge Dice
Effect: This strike is now precision-based. You gain 4 bonus dice to roll in this strike against an individual, 3 against a squad, or 2 against a swarm. Pinpoint Weakness cannot be combined with speed- or strength-based powers and special training effects.

Pummel
Type: Strike
Cost: 3 Charge Dice
Effect: This strike is now strength-based. You gain 4 bonus dice to roll in this strike against a swarm, 3 against a squad, or 2 against an individual. Pummel cannot be combined with speed- or precision-based powers and special training effects.

Punishing Blow
Type: Strike
Cost: 3 Charge Dice
Effect: This strike is now strength-based. You gain 4 bonus dice to roll in this strike against an individual, 3 against a squad, or 2 against a swarm. Punishing Blow cannot be combined with speed- or precision-based powers and special training effects.

Rain of Blows
Type: Strike
Cost: 3 Charge Dice
Effect: This strike is now speed-based. You gain 4 bonus dice to roll in this strike against an individual, 3 against a squad, or 2 against a swarm. Rain of Blows cannot be combined with strength- or precision-based powers and special training effects.

Special Training Powers

Special Training
You have access to a special set of skills that you learned during intensive training. Each time you buy Special Training, you gain a new skill set with two effect slots. You may buy Special Training up to three times total.

Advanced Training
May be purchased once per special training a character has. Adds two effect slots to the chosen Special Training.

Versatile Training
Normally, switching from one special training to another requires an action as the character changes stances, weapons, and mindset. With versatile training, you may change to a different special training at the beginning of your turn without sacrificing an action.

Unshakeable Training
This power may be taken twice. Inexperienced students may be shaken by a crafty enemy, losing their focus and forgetting their training. Distracting someone and causing them to lose access to the benefits of their training is a level 3 goal; when a character has been successfully distracted, a level 5 goal is required in order to regain focus and use the training again. With Unshakeable Training, the student has been conditioned to ignore distractions and maintain focus. The first time this power is taken, it increases the difficulty of the distraction goal to 5. The second time it is taken, it becomes impossible for the student to be distracted or lose access to special training effects.

Special Training Effects

[1] Aggressive Stance
You benefit from the Empowered condition as long as you focus on your training.

[1] Defensive Agility
Your defense counts as 1 point higher against speed-based strikes. This effect is cumulative with the Agile Defense power.

[1] Defensive Strength
Your defense counts as 1 point higher against strength-based strikes. This effect is cumulative with the Bracing Defense power.

[1] Defensive Precision
Your defense counts as 1 point higher against precision-based strikes. This effect is cumulative with the Flawless Defense power.

[1] Focused Skill
Pick one skill from the skill list. This effect increases the number of maneuver dice and achievement dice granted by that skill by 1. This effect may be purchased multiple times, but each purchase within the same special training must be for a different skill.

[1] Honed Prowess
Double the bonus dice you get from Precision Training, Speed Training, and Strength Training.

[1] Precision Training
Your attack is now precision-based. Add 1 bonus die to your strike rolls. If you also have an speed- or strength-based effect in your training, you need to pick which one applies before the strike. This cannot be combined with charge powers other than precision-based ones.

[1] Speed Training
Your attack is now speed-based. Add 1 bonus die to your strike rolls. If you also have an precision- or strength-based effect in your training, you need to pick which one applies before the strike. This cannot be combined with charge powers other than speed-based ones.

[1] Strength Training
Your attack is now strength-based. Add 1 bonus die to your strike rolls. If you also have an precision- or speed-based effect in your training, you need to pick which one applies before the strike. This cannot be combined with charge powers other than strength-based ones.

[4] Master Training
This effect may only be taken once, applying to a single instance of Special Training for which you have also purchased Advanced Training. This allows you five effect slots for the affected training instead of four. Once you have chosen your Master Training, it may not be changed.


TMNT Prime

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