Characters are defined individually by their Skillsets. Skillsets are ranked from 1-5 by Dots as well, but they are made up to reflect each unique character. A starting Character has 3 Skillsets - one starting at 3 Dots, one at 2 Dots, and one at 1 Dot.


Different Skillset Archetypes

Skillsets are categorized loosely in these five categories:

Style - talents and skills describing the nature and demeanor of a character. Examples: "Snobbish Dilettante" or "Charming Scoundrel" or "Grizzled Elder"

Path - talents and skills picked up from the characters history or current lifestyle. Examples: "Farm Boy" or "Space Pirate" or "Princess"

Code - talents and skills picked up from following a code or deeply held belief. Examples: "Republican Idealist" or "Altruistic Diplomat" or "Angry War-Survivor"

Order - talents and skills picked up from belonging to and working with an organization of some kind. Examples: "Alsakan Senator" or "Mandalorian Bounty Hunter" or "Jedi Knight"

Field - skills and knowledge acquired from education or experience in a certain field. Examples: "Genius Mechanic" or "Astrogation Wizard" or "Gambling Guru"

Some Skillsets can be pitched in such a way they fit more than one category. That's okay, they don't all have to fit specifically. For example: "Ace Pilot" could be seen as a life Style or a Field or even a Code. What's important is that the player know what the nature of their Skillset is, where it came from, what it says about their character, and, most importantly, when they think it's relevant to helping the character do something.

Skillsets are also a collection of Specialties & Aspects that are related to them. So any Specialty or Aspect that is found under a Skillset is something learned or trained or granted or gained as a result of the character developing that Skillset.

Exertion Points

Skillsets also have Exertion Points associated with them. For each Dot you have in a Skillset, you have one Exertion Point you can spend to do the following: Cancel out a single One on any roll using that Skillset, lower the Difficulty of any roll you're about to make with that Skillset, or Automatically get Hits equal to your Skillset on a single Knowledge Check. You can spend Exertion one for one to cancel out Ones that are rolled on a Skillset roll. You can spend Exertion one for one to lower the Difficulty of a roll by one, but you must spend them before you roll. You can also spend them to automatically turn you Skillset dice into Hits on a knowledge check. When you do this you still roll your Stat + any Specialty dice that apply, and just add your Skillset as if it had rolled all Hits.


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